Date: Monday 14 November 2022
Playing at Cybersecurity led by Professor Paul Coulton (PETRAS Uncanny AI Project, Lancaster University)
Games and gaming have become a pervasive media across the world generating both huge revenues and social impact. Whilst games are often dismissed as trivial their design continues to be at the forefront of delivering engaging interactive experiences and can offer significant opportunities for encouraging users to play a more active role in managing their security and privacy.
In this talk, Prof. Paul Coulton will discuss both gamification and games as procedural rhetoric. Whilst the former can be used both positively and negatively as a way of encouraging particular user behaviour the latter provides a means of promoting greater understanding of the operation of systems. Developing an understanding of both these areas can offer new insights into how we might both develop future cybersecurity systems that actively engage users and aid them in developing a better understanding of their place within such systems.
If you would like to discuss a particular session or you would like to develop a session of your own, please contact Claire Coulton (firstname.lastname@example.org)